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Maplestory classes skills
Maplestory classes skills




maplestory classes skills

Lethal body: (beginner level skill gotten at level 1)automatic damage reflect that grows with level +2% per level of character (automatically maxed at creation)ĭodge: you get +.01% chance to dodge an attack per point of Dex (starting at. Secondary weapon: Hand-wraps(if primary is hand-wraps then ankle wraps) Mark Target: you throw your 2ndary weapon at a monster while marked you are automatically put into 2-handed mode and do an additional 50% damage to that monster, but 25% less damage to other monsters until the marked target is defeated.Ĭlass Type: Warrior(special adventurer or Nova) Secondary Weapon Type: If one handed sword dagger/short sword as secondary weaponĢ-handed: able to put away the secondary weapon to deal an additional attack and +.10 damage on your skills (on/off skill)įluid movements: when you successfully dodge or block and attack you have a small window to use basic attack to counter and move forward to the next monster.(passive)

#MAPLESTORY CLASSES SKILLS FULL#

The entire playstyle of the class would be managing the Dynamo Army to get the highest output, one way or another, whether it be setting up turrets, creating an area of effect, protecting yourself from harm, launching an array of attacks, supporting party members via following them and attacking alongside them, or even doing what I'm calling the Full Blitz, where every Dynamo Unit centers it's attention onto a target and assaults without mercy. The skill is used and ends, at which point the Dynamos "return" to inactive use, giving back those 20 Dynamos that you used in the skill. Trigger the skill, and 20 Dynamos will be removed. When a skill is being used, a portion of the Dynamos are in use, and when the skill ends they return to standby. I've got like nothing but concept for what I have in mind.īut a class that uses an army of Dynamic Orbitars, or just "Dynamos", for skills, which that bunker is their MP system. The post also includes character backstory, philosophy, and a fuller repertoire of abilities for those interested. These are pulled straight from a theoretical class design I composed earlier in the year.

maplestory classes skills maplestory classes skills

Main Stats: INT primarily, LUK secondary.

maplestory classes skills

Hades' Ballad (Life Leeching screen attack) Grand Valtz (Squash enemies with " b " symbols, decreasing their stats)Īppassionato (Protects your comrades from harm with a romantic melody, proving -%dmg among other party buffs) Some Skills: Mystic Score (Musical note collecting mechanic for fueling abilities)įalsetto Sharps (Send a chilling salvo of " # " symbols at enemies, slowing them down) Happy to see other music lovers out here in the forums! Put some magic into it and really torture the enemy! Vocal Vengeance: Hitting the wrong notes is easy, whether you can sing properly otherwise or not. I always wanted to get the enemies back for using that on me.) Serpentine Flute: Snake charm the enemy into obeying you. Serenade Shot: Shoot a violin bow at the enemy.Ĭymbalic Clash: Use cymbals to break the enemy's ear drums. Magically requip different instruments! Aaaah! I'm getting into creative mode! X) Maybe the class would be better with a whole range of instruments as different skills. I have no idea how it would work in game, but I can imagine one running around singing, "All I do is damage, DAMAAAAGE!" at the top of their lungs. I should probably call the class Musician instead. I think most Bard classes in other games have stringed instruments, lutes and even guitars, so I'm slightly reluctant to take that route. Weapon Type: Musical instrument of some kind.






Maplestory classes skills